Human Racial Traits

Human Racial Traits
Ability Score Modifiers: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.

Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.

Base Speed: Humans have a base speed of 30 feet.

Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Feat and Skill Racial Traits
Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Offense Racial Traits
Weapon Familiarity: Humans treat any weapon widely utilised by their particular sub-race/culture as a martial weapon.

Physical Description
Hugely variable, with physical traits largely determined by geographical location of that culture.

Age: Adult at 15, live to ~90.

Height: Male 5' to 6'6", Female 4'7" to 6'1"

Weight: Male 130-220lbs, Female 95-185lbs

Society
Highly fractious and adaptable, short-lived dynasties and changeable power structures. They form many varied states and are less prone to racial solidarity compared to longer lived races.

Relations
Driven colonisers who spread across the world and show little respect for indigenous races. Humans are very capable of both amicable relations with other races and xenophobic attitudes.

Alignment and Religion
Humans take on any alignments, and worship gods from any pantheon. They most often create traditions by picking up bits of older traditions, but are also known to embrace those that would normally be considered peculiar to another race.

Adventurers
Humans are known for variety and ambition, they are very commonly adventurers.