Earthborn Dwarf Racial Traits

Earthborn Dwarf Racial Traits
Ability Score Modifiers: Earthborn characters gain a +2 racial bonus to Constitution and Wisdom, and -2 Charisma.

Size: Dwarves are Medium creatures and thus receive no bonuses or penalties due to their size.

Base Speed: Dwarves have a base speed of 20 feet, but is never modified by armour or encumbrance.

Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from: Giant, Gnome, Goblin, Orc, Terran and Undercommon.

Defence Racial Traits
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells and spell-like abilities.

Stability: Dwarves gain a +4 racial bonus to CMD against Bull Rush and Trip attempts.

Feat and Skill Racial Traits
Greed: Dwarves gain a +2 racial bonus on Appraise checks to determine worth of non-magical goods that contain precious metals or gemstones.

Stoic Negotiator: Earthborn gain a +2 racial bonus on Bluff, Diplomacy and Profession checks.

Senses Racial Traits
Darkvision: Dwarves can see perfectly in the dark up to 60ft.

Offense Racial Traits
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks and warhammers, and they treat any weapon with "dwarven" in its name as a martial weapon.

Physical Description
Short and stocky, about a foot less tall than humans but just as wide. Earthborn are slightly shorter than their Stoneborn cousins, and less likely to wear a most magnificent beard, some few are even clean-shaven. Earthborn skin is often tanned with a healthy 'glow', as adapts to the constant sunlight. Earthborn tend to adopt the styles of the culture they now live in.

Age: Adult at 30, live to ~350.

Height: Male 3'11" to 4'5", Female 3'9" to 4'3"

Weight: Male 164-206lbs, Female 134-176lbs

Society
Earthborn dwarves are a people displaced, they are the second or later generations of dwarves who have been displaced by the deadly advance of the Marabunta swarm. There are a few Earthborn cities on the coasts near their traditional dwarven homeland, but otherwise they make new homes for themselves among the other races. Where there is a large Earthborn population in a city, they will most often stick together and form a 'dwarven quarter'. They are keen merchants, and have proven themselves to be natural bankers and lawyers.

Relations
The Earthborn have a great longing for home that could take a great many generations to suppress, they have strong ties to the Stoneborn and are known to make huge donations to help their cousins in their endless war. Otherwise they harbour some prejudice against the more chaotic races such as Orcs and Elves, and an ancient distrust of Gnomes and Halflings. Earthborn dwarves find themselves more at home among the flourishing, industrious Human civilisations than among any other races.

Alignment and Religion
Earthborn have a great respect for law and a strong moral compass. They are usually Lawful Good.

Adventurers
Some Earthborn dwarves are simply not cut out to be quiet merchants, and many of them struggle to find stable work. It is common to see them among adventuring parties with some kind of axe in hand.