High Elf Racial Traits

High Elf Racial Traits
Ability Score Modifiers: High Elf characters gain a +2 racial bonus to Dexterity and Intelligence, and -2 Constitution.

Size: Elves are Medium creatures and thus receive no bonuses or penalties due to their size.

Base Speed: Elves have a base speed of 30 feet.

Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from: Celestial, Draconic, Gnoll, Gnome, Orc and Sylvan.

Defence Racial Traits
Antitheists: High Elves gain a +2 racial bonus on saving throws against divine spells and spell-like abilities granted by levels in a divine casting class.

Feat and Skill Racial Traits
Keen Senses: Elves gain a +2 racial bonus on Perception checks.

Magical Racial Traits
Elven Magic: Elves gain a +2 racial bonus on caster level checks to overcome spell resistance, and a +2 racial bonus on Spellcraft checks to identify magic items.

Senses Racial Traits
Low-Light Vision: Elves can see twice as far as humans in dim light.

Offense Racial Traits
Weapon Familiarity: Elves are proficient with composite bows, longbows, longswords, rapiers and shortbows, and they treat any weapon with "elven" in its name as a martial weapon.

Physical Description
High Elves are generally taller than humans with a slender physique and long limbs and fingers. They have long pointed ears and large almond-shaped eyes with large brightly coloured pupils. They appear graceful but alien to many human observers, which some find beautiful but others find disturbing.

Age: Adult at 40, live to ~200. Histories claim that elves used to live up to 1000 years, but if this were the case - it is not anymore.

Height: Male 5'6" to 6'8", Female 5'6" to 6'4"

Weight: Male 116-158bs, Female 96-126lbs

Society
High Elves are a people who have long since passed their prime, though they somehow remain haughty and proud of the achievements their race made myriad millennia ago. The outright skill and dedication to their ancient martial arts leaves them a force to be reckoned with, but with the modern era dawning they stand as a relic of a romantic classical age.

High Elves live in cities built long ago of towering marble and ivory spires, they have an abundance of grand monuments constructed at a dizzying scale. Even the most irreverent visitors come to appreciate the mastery over the earth that these lithe folk once enjoyed.

Relations
High Elves are dismissive of other races, and in particular think of humans as a dangerous fad that should soon pass. Generally High Elves are more favourable towards the Doldimen Humans who live to their southeast, than the Rodak and Heimsfolk to the east. During the occupation of their homeland, the Humans of the Heimsveld Empire took many elves into their courts as fashionable concubines and trophy wives.

Alignment and Religion
High Elves at the height of their power waged a War on Heaven during the age of myth, to this day they eschew deities and religion as a childish weakness of other races. While High Elves hold in great esteem the rights and decisions of each individual, they are mired in ancient traditions and tend toward aloof selfishness High Elves tend towards lawful and neutral alignments, but any are possible.

Adventurers
High Elves are curious about the world they used to rule, and will leave their last patch of homeland to explore it. Often they are surprised at how parts of the world have changed so much compared to the venerable tomes they read about it in, and others they are ignorant of local political situations, getting themselves into trouble.

Most often High Elf adventurers are wizards or ranged combatants. It is incredibly rare to find a High Elf cleric or paladin due to their culture's staunch antitheist attitudes.